Having fun with the Nature Academy training course for Blender. I just finished the rock tutorial, so here’s my render.
I recently finished adding a sign to a video clip for the short film A House for Marge. There was a little trouble with the sign not blowing in my wind simulation, but after a little research I discovered a way to fix the problem.
For more on the film, you can visit the production blog at PhantomMoose.com.
(Click to enlarge)
I finally finished it! The dragon isn’t the only new thing, however…
I’ve been working on rigging the dragon so that it can flap its wings and look like it’s actually alive. There will be a rider on the dragon for those of you who are wondering. The dragon will be added as soon as I get it done. No clue when that will be, but it is getting closer.
Other than the dragon, I am currently working on several board game ideas in various stages of being finished, and a couple of other computer games/fun stuff that runs on the computer but can’t technically be called a game.
And recently I attempted programing a rope simulation in Hypercard, but it didn’t work very well. I’ll probably attempt it again in a more up to date programing language.
I’m now working on an update for The Door Within: Alleble. Here’s a picture of an unfinished dragon model that I’m making for it.
The most obvious things that still need to be done on this model are the legs and texturing. I’m not sure if I’ll put a ridge of spines down the back or not, as the dragons in the books are used for transportation.
My second project is now available for download! This is a city based off descriptions in the Door Within Trilogy by Wayne Thomas Batson. This is software that you can install on your computer, and then walk through the city, like a game. Explore it, and maybe you’ll find something interesting. Be sure to look carefully, there are some surprises.